Creative Apartheid - An Ad Agency Board Game
Players:
CREATIVE
DIRECTORS (CDs)
HACKS
NEW CREATIVES
CREATIVE
RECRUITER
Board areas:
OFFICE
SHARED MEGADESK
PRESENTATION ROOM (WITH MULTI-PURPOSE
SPINNER)
TROPHY CASE
STREET WITH PASSING BUS
VIP PARKING LOT
COLLATERALSTAN BANISHMENT ZONE
AWARDS
JUNKET RESORT
HAPPY-HOUR
BAR
FASTFOODIA
MALL ACROSS THE STREET
COMMERCIAL-SET
CRAFT-SERVICES COUCH FORT
Setup:
Players
spin to see who will be the CREATIVE RECRUITER, who assigns the roles to the
other players, while promising the very same roles to multiple freelancers in
the area. After the roles are handed out, she (or he, but come on) is in charge
of trophy distribution and gentle but constant undermining.
As
soon as the NEW CREATIVE enters the door with a TALENT & PRODUCTIVITY (T&P)
GAME PIECE and a HOUSE & FAMILY (H&F) GAME PIECE, the HACKS in the
office compete and collude to figuratively throw him or her under the actual
BUS passing back and forth just outside the freight door.
In
each round the NEW CREATIVE competes with the others in a PRESENTATION. The
player SPINS to see if his or her campaign's work will be placed:
1. On TV (DOUBLE YOUR SALARY, ADD ONE TROPHY),
2. In a PRINT AD,
3. In a WEB AD (LOSE HALF YOUR SALARY, LOSE ONE TROPHY),
or
4. In a BROCHURE (LOSE 3/4 OF YOUR SALARY AND 2 TROPHIES,
MOVE PIECE TO COLLATERALSTAN, FORFEIT H&F GAME PIECE).
After
losing House and Family, the new creative's H&F piece is moved to the
street and is run over by the bus for the rest of the game. Creatives in
Collateralstan stay there forever, so they have lost, but most do not leave the
game board for some reason.
CDs start
out with THREE TROPHIES. In fact, anyone who amasses THREE TROPHIES becomes a
CD and rushes to their MacBook Pro to put it on their Linked In page. In
presentations, CDs spin to add or lose trophies and to win attendance at
AWARDS-JUDGING JUNKETS at the game board's exclusive, elevated, molded-plastic
AWARDS JUNKET RESORT where they will enjoy immunity from trophy loss in the
next turn. If NOT on an awards junket during his or her turn, the CD may have
to forfeit trophies to other players. When they are left with only one trophy, the
CDs become HACKS whose job is to replace Lorem Ipsum text and protect the
agency from encroaching new creatives bearing talent & productivity.
HACKS
spin to present along with CDs and the new creatives, in order to get trophies.
However if a competing new creative has a T&P piece, the new creative can take
the hack's newly won trophy away. (I know!)
CDs
can take away any trophy won by another player in the current presentation spin,
but must forfeit a trophy to the subsequent spinner who wins one. When hacks
lose their last trophy they exit the game as KITCHEN HELP and move their pieces
to the recessed, grease-smeared FASTFOODIA across the road. It's kind of sad
but that's the way it is.
When
it is their turn to spin in a presentation, NEW CREATIVES can choose to trade their
shiny new T&P piece for TWO TROPHIES from a CD or HACK instead of taking
their allotted spin.
CDs
with five trophies AND a T&P piece win the game. However for some reason
they always refuse to retire, and stop by late in the morning for adulation
from ambitious young ass-kissers and—on Fridays—donuts.
For
some reason everyone's House & Family pieces end up under the bus.
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©2015 Théo Wallace All rights reserved
theo-wallace.squarespace.com
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©2015 Théo Wallace All rights reserved
theo-wallace.squarespace.com
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